Updated slimes to use RigidBody2D


Quick patch that updates enemy physics. Slimes used to be Node2Ds with no physics, and their gravity was faked using a downward pointing raycast. Anytime the raycast detected a collision, the slime's y position was decreased.

Turning them into rigid bodies gives them much better physics, and allows them to move around the world much more convincingly.

Files

13-sept.zip 10 MB
6 days ago

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