Updated slimes to use RigidBody2D
Knight Game » Devlog
Quick patch that updates enemy physics. Slimes used to be Node2Ds with no physics, and their gravity was faked using a downward pointing raycast. Anytime the raycast detected a collision, the slime's y position was decreased.
Turning them into rigid bodies gives them much better physics, and allows them to move around the world much more convincingly.
Files
13-sept.zip 10 MB
69 days ago
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Knight Game
Collect coins and avoid slimes. Easy.
Status | Prototype |
Author | antoni-devlin |
Genre | Platformer |
Tags | coins, Godot, knight |